vray everything DOF, glare, bloom, fog, and all in one pass with almost no post production at all. I also used forest by itoosoft extensively.
I have a making-of type thing on my blog Making of 'Twins' — PETER GUTHRIE but feel free to ask questions and leave feedback. If there is anything I havent covered in the making of I will add it in, or expand on areas.
Render times per image were about 1.5 hrs at 3200px wide (using DR on 3 pretty fast machines).
You can see the full set of images on flickr: Twins | Flickr
was reading the post on your blog and wondering why you hadn’t posted them here as well..
it’s a really beautiful set of images. everything in there is perfectly balanced and crafted, kind of heartbreaking in its simple perfection. dare I say my favourite from you?
and by the way, I’m very glad you scrapped the autumn scene and went for this one as well. I couldn’t reconcile any other image of these houses with anything but this amazing black and white. winter is coming..
I said this on Flickr and on your blog already but it deserves saying everywhere: fantastic set of images, definitely my favourite from you so far. The lighting is perfect and so is the temperature. I think O’Brien made a mistake by posting much warmer versions of the images on their websites (did you guys argue over this). But who cares - the originals are here. As always after seeing a new set from you I feel compelled to go back to my comp and try things that I could never really make work before (like the Vray lens-effects - all they give me is a big blur all over the image).
EDIT: One more question, I’m surprised you’re getting such smooth results with so high a noise threshold. Is there a secret or are you somehow miraculously spared the battle with noise all of us have been waging since 2.0?
Awesome Peter, and interesting to read ‘the making of’ on your blog - and as you have said no ‘remarkable’ settings. Everything is just beautifully executed.
Where are all the architects/developers like this that let you produce this sort of stylistic/artistic images.
IMO most peoples projects NEVER end up looking like this, NOT because of a lack of skills but a lack of undersatnding from clients about what looks good.
Getting sick of working for clients without an artistic bone in their body.
Fantastic work Peter as usual. I like your way of doing as much as possible in one pass.
Are you still using Apple hardware? Or you switched to normal PCs?
As usual… fanstactic work !
Very great lighting and color balance…
I also like the way of doing as much as possible in one pass, even with the fog (which makes me think that this should not be simple to use !)
Anyway, Thanks for the making of, it’s always a pleasure.
how did you get past the scene bounding box error?
you said you were working in MM, but the scene seems quite big…? (settign your fog to 450m must have produced the bounding box warning no??)
I still use a macpro as my main machine, its now only marginally faster than the i7 980x boxes but its been absolutely rock solid since i bought it about 3 yrs ago.
This client is a bit different, he is a professor of architecture at MIT and is very keen to explore the pairing of design and visualisation. I work on a ‘when I have the time’ basis, and for a very low fee but I enjoy the creative outlet and the projects we have worked on have definitely led to a lot of exposure and job offers.
I do a fair bit of work that doesn’t end up on my website, it’s still good, but doesn’t quite make the grade
Switching too a cooler ‘look’ was quite a late decision, so I didnt wan’t to force the client into going with it, but I am glad you and others agree. Maybe the client will change his mind given time, I can understand it can take some time to get used to the idea.
re: noise, I really have no idea! I was actually struggling a bit with noise but it turned out to be my fog settings. Bear in mind all renders were 3200px wide so maybe thats how I got away with a high noise threshold.