V-Ray 3.0 for 3ds Max Beta Open!

Sorry Dadal I do not understand quite what you mean?

Then it would be interesting to try it :slight_smile: See here: http://help.chaosgroup.com/vray/help/300R1/render\_params\_system.htm#embree

Be interesting to see if gpu speeds would be similar?Yep, me too :slight_smile:

Best regards,
Vlado

Take both of the renders in 32 bit in photoshop. Put them 1 above another and set the top one to Substract. Then show us the (I hope)Fully black image if no show us what there is. This will show us how different are the renders.

Don’t expect speed improvements on the GPU (at least not yet).
However, there are new stuffs supported (render elements, procedural noise and others).

Best,
Blago.

With the VRmat materials, does this open the door for Chaosgroup to develop Vray native procedural maps like for example, Vray color correct, VrayNoise, VrayGradient, VrayTile, etc. ?

Here are some quick differences, but I used directly the images from the web site, so I don’t know how valid this is (good that they are PNGs).

As you can see, there are some differences. I expect there to be - so much code has changed and the noise is also very likely to be different. Still, seems very close.

Best regards,
Vlado



I shall give it a try and post results!

Heya

Thanks, well 8 bit image is really bad to do it on but o well :slight_smile:

Yep, I agree. Hopefully Simon will get to do proper 32-bit ones.

Best regards,
Vlado

The 3.0 render has a lot more noise than the one from 2.4. You can clearly see that on your images.

The noise levels are in general different, yes. I’ve tried to explain it here: http://help.chaosgroup.com/vray/help/300R1/migrate\_to\_3\_0.htm#bruteforce

But, on the one hand, in one case you are faced with a 1h render and no way to go lower, and in the other with a 13 minute render with only slightly more noise that you can clean up if you need. People specifically wanted faster glass renders, so I do faster glass renders…

Best regards,
Vlado

I will re-run the glass test to double check!

Oh, okay. Didn’t see it yesterday, sorry. What would be the best way to get the two images to comparable noise levels?

Increase the AA settings a bit. That’s all.

Best regards,
Vlado

Sorry for the dumb question: Using the new shading rate parameter or via min and max settings?

If it’s not a glossy material, the shading rate will not affect it. You can modify the min/max subdivs (and maybe the color threshold, I don’t know what it is set to in the scene). Basically in the same way you would normally deal with noise in V-Ray.

Best regards,
Vlado

Thanks for the clarification, Vlado. Seems to be easy to clear up the noise, then.

Hi Chris,

Thanks for the reply!

RE: Purchasing a new Vray 3.0 instead of upgrading an exsisting 2.4:

Wow. This is pretty crazy! I do struggle to think why anyone would want to upgrade now! I will definitely buy a new 2.4 licence in this case (for the free ugprade path). The current 2.4 → 3.0 upgrade is a definite ‘downgrade’.

But a new Vray 3.0 with the 3 render nodes sounds ace. Great! :smile: :smile:

Thanks for those render tests @ askhamdesign. But I’m confused wasn’t the render speed increase supposed to be brute force only? So why the big increase with using IR as primary solution? (Not that I’m complain)

The changes affect other situations too, not only and specifically brute force - although they are indeed more apparent if you use brute force, especially with lots of bounces.

Best regards,
Vlado