V-Ray 7, Update 2 Hotfix 3 available for download

Hello,

V-Ray 7, update 2 hotfix 3 is now available for download from our website for 3ds Max 2021-2026

Build 7.20.08

Release date: Dec 16, 2025

New Features


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V-Ray GPU

  • Support for mapping options of the VRayEnvironmentFog

Modified Features


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V-Ray

  • Deduplicate tyActor instances to reduce the exported .vrscene file size
  • Fixed problem with mouse wheel scrolling for the Object Hierarchy meshproxy dialog
  • Support for USD 0.13.00
  • Disabling a parent layer in the Exclude/Include layers menu should also disable all its sublayers
  • V-Ray Cosmos browser has to be closed on changing to non-V-Ray renderer
  • Gray out the Save denoiser extra data checkbox in the file save dialog on disabled memory FB
  • Allow Live Link 2 with Vantage
  • VRayBitmap’s color space options should affect the Bitmap preview (from View Image)
  • Improved UI layout for Save V-Ray image file window
  • Option to disable the VRayVolumeGrid’s Icon Text
  • Objects act like they are selected with pressed Ctrl button even after Ctrl button was released in VRayLister
  • Support for tyBitmap export and V-Ray Standalone CPU rendering
  • Extend the exclude/include support for VRay IES light
  • Consider subdivision quality settings when converting Corona displacement to VRayDisplacementMod

V-Ray GPU

  • Render direct illumination from the Moon in V-Ray Night sky

Bug Fixes


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V-Ray

  • MultiMatte’s include/exclude lists are not considered in IPR
  • tyFlow mesh only visible on first animation frame when using camera motion blur and DR
  • Object visibility does not work on tyFlow objects
  • Artifacts around stars with Bloom and Glare in lens Effects
  • Copied meshes with modified normals export and render differently in V-Ray Standalone
  • 3dsMax crash when updating Xref scene during IPR GPU DR session
  • Copying V-Ray Gaussian Splat creates a broken copy
  • Incorrect normals and lighting of tyCache particles in V-Ray Standalone
  • DR2 | Crash when stopping the render directly after the server begins to render
  • DR2 | The VRayClipper object itself is rendered when using “Use local host”
  • Crash with any Anima Car + 4D Walking people when using IPR on frames above 0
  • Wrong Zdepth element when opacity mapped objects are intersecting the Gaussian Splat bounding box
  • Incorrect behavior of VRayProxy dockable rollouts in create mode
  • VRayBitmap’s viewport preview does not update properly when previewing an animation
  • Crash when trying to render with DR2 and a LightMix RE is present in the scene
  • Crash with DR2 builds and V-Ray Profiler set on a location different than default
  • The help button for GPU Color management in Render setup opens CPU Color management docs page
  • USD-Promoted objects are overlapping with the initial geometry when rendered with Standalone
  • Crash when render tyFlowt ySplines and tySplinesMesher geometry
  • VRayPhysicalCamera’s focal length is rendered wrong with USD 0.11.0 and above
  • Fireflies when using Secondary ray bias with textured lights on vrscene export
  • Crash on undo operation with VRayIES, VRaySun light, VRayFur, and others when changing parameters
  • VRayCryptomatte mask doesn’t work with Xref object and MultiSubObject materials
  • Proxy visibility does not work with Distributed Rendering and transfer missing assets
  • GPU motion blur does not work with tyFlow and animated mesh
  • tyActor animation is not exported as sequence
  • Extreme slowdown between frames when rendering tyCache with instanced geometry in it
  • Wrong parameter field types in VRayDirt and VRayEdgesTex causing wrong results with import into a scene with different system units
  • Wrong Inverse Gamma when converting non-linear images through the V-Ray Converter and 3ds Max Color Management set to OCIO default
  • Mapping options of VRayEnvironmentFog shouldn’t be greyed out when switching to V-Ray GPU
  • V-Ray Lister ‘Multiplier’ parameter is not syncing on multiple light selections when changing the ‘Units’ parameter
  • Flickering with very small VRaySphereLight(s)
  • Black circle in Night Sky when the VRaySky is positioned in a dome VRayLight with locked texture rotation to icon
  • The moon draws on top of everything with Aerial Perspective active
  • Incorrect color of the VRaySky viewport preview
  • Contrail clouds get shifted by cloud start height

V-Ray GPU

  • Memory leak with VRaySun and night sky
  • CUDA performance regression with a specific scene compared to V-Ray 6

VFB

  • VFB Exposure Layer masks are affected by other correction layers above
  • Exposure mask remains active if focus is lost while holding hotkey

Standalone tools

  • Vdenoise does not work when the input image has VRayEnhancerData RE

Ok, guys, as a Christmas wish, we made one last push to fix a couple of things that you spotted quite fast after this release. So there is a new build ready to dowlnload including everything on top +:

  • Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray 7.20.08
  • An error dialog is shown when trying to view a .tx loaded in the VRayBitmap
  • Crash when rendering a sequence with overrides in Tyflow object properties using V-Ray GPU in 3ds Max.

When you download, the new build will be: Version 7.20.08 build 00001

And with this, we are closing the release season for this year. Many thanks to all the people who are supporting us in this amazing journey. I wish you all happy holidays and an amazing 2026!