Hello,
V-Ray 7, Update 3, Hotfix 1 is now available for download from our website for 3ds Max 2022-2027
7.30.04
Modified features
V-Ray
- Gray out all Gаussian Splat lighting controls when the lighting is disabled, and gray out the Shadow blur and Offset when “Use normals” is set to “Disabled”
VFB
- If LightCache denoising is enabled, Denoiser stays ON during progressive GPU rendering, but is not updated
Bugfixes
V-Ray
- Follow up: Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray for 3ds Max - update for DR2 builds
- DR2 No bucket name in the RGB channel for a machine that is both a dispatcher and a server (-run-dispatcher=2)
- DR2 Crash with local dispatcher on render and cancel with ForestPro scene
- DR2 Crash at the end of localhost render when scene contains MaterialX
- DR2 Crash on render end when object has CoronaLegacyMtl applied
- DR2 Crash on render end when object has PhysicalMaterial applied
- DR2 Crash on render end when object has OpenPBR material applied
- DR2 Random crash on render start with client-side dispatcher
- Lights and shapes excluded from camera are still rendering in production CPU render
- Crash when using a global light manager without support for caustic beams (i.e. when doing vertex baking).
- V-Ray crashes upon opening specific scene with a proxy referencing defective geometry data (from Cosmos)
- Manage Chaos License Server incorrectly opens Chaos Account dialog
- Wrong visibility overrides for objects in VRayPhysicalCamera on V-Ray CPU
V-Ray GPU
- Crash with DR1 when stopping V-Ray GPU IPR after moving the render view
- VRayAtmosphere renders incorrectly with V-Ray GPU VRayBackToBeauty and DR2
- VRayParallaxTex nested in VRayMultiSubTex renders without hue/saturation randomization in V-Ray GPU (CUDA)
- Memory leak when starting renders
- Moon is distorted when Horizon offset is used
- Different position on VRaySun disk with Horizon offset parameter on CPU and GPU
- Wrong lighting with resumable rendering if the rendering is paused during Light Cache Calculations - V-Ray GPU - RTX and CUDA
VFB
- Incorrectly written VFB ‘frame’ stamp data saved in animated sequence images
VRaySun
- Crash on 3ds Max exit with the Night sky
VRayDecal
- Export difference with Chaos Scatter (edge trimming enabled) when using grouped VRayDecal and geometry as the source object