V-Ray 7, Update 3, Hotfix 1 available for download

Hello,

V-Ray 7, Update 3, Hotfix 1 is now available for download from our website for 3ds Max 2022-2027

7.30.04

Modified features

V-Ray

  • Gray out all Gаussian Splat lighting controls when the lighting is disabled, and gray out the Shadow blur and Offset when “Use normals” is set to “Disabled”

VFB

  • If LightCache denoising is enabled, Denoiser stays ON during progressive GPU rendering, but is not updated

Bugfixes

V-Ray

  • Follow up: Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray for 3ds Max - update for DR2 builds
  • DR2 No bucket name in the RGB channel for a machine that is both a dispatcher and a server (-run-dispatcher=2)
  • DR2 Crash with local dispatcher on render and cancel with ForestPro scene
  • DR2 Crash at the end of localhost render when scene contains MaterialX
  • DR2 Crash on render end when object has CoronaLegacyMtl applied
  • DR2 Crash on render end when object has PhysicalMaterial applied
  • DR2 Crash on render end when object has OpenPBR material applied
  • DR2 Random crash on render start with client-side dispatcher
  • Lights and shapes excluded from camera are still rendering in production CPU render
  • Crash when using a global light manager without support for caustic beams (i.e. when doing vertex baking).
  • V-Ray crashes upon opening specific scene with a proxy referencing defective geometry data (from Cosmos)
  • Manage Chaos License Server incorrectly opens Chaos Account dialog
  • Wrong visibility overrides for objects in VRayPhysicalCamera on V-Ray CPU

V-Ray GPU

  • Crash with DR1 when stopping V-Ray GPU IPR after moving the render view
  • VRayAtmosphere renders incorrectly with V-Ray GPU VRayBackToBeauty and DR2
  • VRayParallaxTex nested in VRayMultiSubTex renders without hue/saturation randomization in V-Ray GPU (CUDA)
  • Memory leak when starting renders
  • Moon is distorted when Horizon offset is used
  • Different position on VRaySun disk with Horizon offset parameter on CPU and GPU
  • Wrong lighting with resumable rendering if the rendering is paused during Light Cache Calculations - V-Ray GPU - RTX and CUDA

VFB

  • Incorrectly written VFB ‘frame’ stamp data saved in animated sequence images

VRaySun

  • Crash on 3ds Max exit with the Night sky

VRayDecal

  • Export difference with Chaos Scatter (edge trimming enabled) when using grouped VRayDecal and geometry as the source object
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