V-Ray 7, Update 4, Hotfix 2, is now available for download from our website for 3ds Max 2022-2027
Build: 7.40.04
New features
V-Ray
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Initial rendering support of the native 3D Gaussian Splat from 3ds Max
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Initial implementation of In-product Notification
Modified features
V-Ray
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Added support for USD 0.15 & USD 0.16
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Restore editing capabilities for the Scans materials in V-Ray Solo plan
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Set middle layers in V-Ray Parallax Texture to visible by default
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Add Autoexposure to Chaos Vantage in viewport when using Perspective view
Bugfixes
V-Ray
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Reflections data of GI from light surface remains in Rest channel of V-Ray LightMix if Denoise Light Cache is enabled in V-Ray Denoiser
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V-Ray not being saved as default renderer
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Wrong visibility overrides for Gaussian splats in V-Ray Physical Camera on Interactive Production Rendering
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Chaos Veras: Copy buttons for Share links don’t work
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Chaos Veras: Improve “Loading” loop after “Render” with Chaos Veras in V-Ray for 3ds Max
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Wrong visibility overrides for lights in V-Ray Physical Camera on Interactive Production Rendering.
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Wrong visibility overrides for objects in V-Ray Physical Camera on export
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FumeFX scene with cloth crashes with V-Ray 7.4.1
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Chaos Vantage Live-Link is immediately started when selected from the fly-out in Chaos Vantage toolbar, but the button state is not updated to active this way
V-Ray GPU
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HIP shows as Unknown Engine type in the stats tab in the frame buffer
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Scenes with texture compression are crashing with HIP engine
VFB
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Bad blending between environment color and VFB’s image layer in the Background
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VRayGaussiansGeom’s lighting blend value different from 1 causes B2B differences
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Rotation of Vignette layer > 45deg causes issues with offset UI handles
VRayVolumeGrid
- Incorrect shading of backfacing geometry when there is Chaos Phoenix Simulator, V-Ray Volume Grid, or Environment Fog in the scene
Note: Support for Tyflow2 and Inferno will come with the next official update. This release is mostly aiming to support the new 3DGS object and instancing in 3ds Max. In addition, we are currently preparing the new Volume shader. So a lot of volume-related topics are going to happen with the next release. Thank you, and stay tuned.