Hello!
By default the V-Ray Edges node displays tris instead of quads. I couldn’t find an option to change this. (V-Ray 7.20.01 / Blender 5.0.1) I tested it with Maya, and the default behavior there is to show quads.
This was also fixed in the V-Ray for Blender Community Edition release. Basically now there’s a new option called Show Hidden Edges(hidden because they are the edges between polygons before they are divided into triangles for rendering) in TexEdges, however, we weren’t reading the necessary information from Blender’s meshes for it to work correctly. It will be in our next release which is coming soon.
Thanks! Looking forward to the next release!
any news about when it will come?
Depending on how things go, next week or the week after. It’s going to be our biggest release as of yet so delays are not unexpected.