I was playing around with this stuff and I want to resurrect this thread. Using nightly 10787 and I’ve made some progress, but no matter what I pipe into scatterFog or simpleFog (emission, color or color mult) it won’t work. I’ve tried creating textures from V-Ray plug-in, too. If I plug in a default ramp, it is affected, but only by the first color of the ramp, but that’s all. The circle is using simple and the square scatter. I’ve been reading over the docs here. Has anyone made more progress than this?
What kind of result to you want to get from this in the end? The VolumeFog and VolumeScatterFog do not support volumetric textures at present. We are working on porting the VRayEnvironmentFog over from 3ds Max, but that will be another volumetric shader.
I was doing some testing to see what sort of looks I could achieve with the fog, like mapping in some simple noise, trying both 2d and 3d textures. I thought I might have been incorrectly connecting things, but now I know this stuff isn’t implemented yet. Looking forward to VRayEnvironmentFog, or support for volumetric textures. Thanks,