Vray Baking High to Low Poly

Hello everyone,

Back on here for some much needed help. Currently have a high resolution shoe model with vray materials that we are trying to use in an AR app. I have to bake the high poly model/maps onto a low poly version but I’m not sure how to do this. Can Vray Next bake maps and detail onto a low poly version? Can anyone lend some advice on how to or what process to take in order to accomplish this? I could really use the help with this.

THANK YOU all in advance and I’m open to any help.

Bumping. Just trying to get any help on this.

Depending on what maps you would need for the AR app, you could use both Maya’s Transfer Maps editor and our Texture Baking options to generate the Normal, Displacement, Diffuse maps, etc.

More details Transfer Maps editor:
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-B011A4BC-1B7A-4EC3-9B73-BCF744886C84-htm.html

V-Ray Texture Baking options:

Hello Nikolay,

Thank you for the reply and the links. This is a great starting point. I know I’m about to sounds like a total noob but I was also looking to see if anyone had a process to follow? I have never baked a 3d high poly model to a low using vray shaders. And honestly, I wouldn’t even know how to start this process. Feel a little embarrassed on that aspect and I wanted to get people’s feedback on how or where to begin with this process.

You could send us a simple scene to support@chaosgroup.com with a short description related to this forum topic and we could continue the communication there.