What would be the workflow for this? I have the distance texture working, after some fumbling around and input from others, but I cant see to get it to affect any displacement. Inm the docs, there seems to be examples where it is driving displacement.
They were made through a VRayDistanceTex driving a Ramp map. Quoting the docs: "VRayDistanceTex can be used as a Ramp node’s mapping source by plugging its R channel to the Ramp’s U/V slots."
I got it working just now. I had displacement set to “none” on the shape node of the thing I was trying to displace…but I was using the distance texture in a displacement group…I thought having it set to “none” in the shape node would be enough, but I had to remove that attribute entirely. Its all good now!