vray fur with differnt material on geo?

Normally vray fur inherits the material of the geo it grows out of. Is it possible to have one material and texture map using the UV from the geo which is applied to the fur (say a vrayHairMtl), and a different material applied to the geo (say and vraySSS)?

thanks!

you should be able to directly assign the material to the fur, does that not work for you?

(Slaps forehead) Yes, of course, don’t know why that didn’t occur to me.
Brilliant. Thanks much! :slight_smile:

vray fur is f…ing awesome!