Vray plane + shadow catcher + aerial perspective problem

Hi everyone,

When you make vray plane to shadow catcher and use vray aerial perspective it affects alpha channel. I’ve tried “enable filtering” on/off in alpha render pass, but without success.
Similar scenario happens when using regular plane made to shadow catcher.
Is there any solution for this?
Thanks.


Currently, the only way to do it is to render twice and compose the results (see this post). Otherwise, we have requests for a solution to this issue (internal bug-tracker id: VMAX-9793), however, it may take some time to implement.