Not only in 3ds max 2012, also in 2011, we’re encountering the issue that our implemented V-Ray Proxies aren’t displayed the way they should.
You can see what I’m talking about on the attached image.
im havin a nearly similar issue in max 2011.
if i load a proxy or merge a mesh, and i has the same material so i have to check “use scene material”, it gets displayed in the wrong scale until i would restart max.
Same proxy problem here. When opening a scene, proxys are displayed in wrong scale.
If manually changing the display mode, everything works again as should..
It doesn’t affect rendering at all.