Hi
I think Vray only likes certain geometry…deosn’t like nurbs, poly, or imported dwg’s…for some reason ?? ![]()
It’s not the geometry, it’s the mapping coordinates… make sure you have the “crop” option of your bitmaps turned on; I’ll post a recompile of Max’s bitmaps texture plugin soon - there is a bug in it which causes the problems.
Best regards,
Vlado
Let’s hope they fix it in max6 at least ![]()
where to uncheck the max compatible shading context
I got the same problem!
could some one tell me
where to uncheck the max compatible shading context
hey cowcowfish here is the local of the max compatible shading context
In render scene
System
halfway down on the right under “ShadeContext compatibility”
Matt
SOSK
:shock:
Re: SOSK
LOL, run sosk run ![]()
where shud i check the crop bitmap thing
please help