i would like to know why i always get those mesagges.
warning:material returned overbright or invalid color. (objet layer:-----)
i ´ve turn down the multiplier of my target lights (with vray lights the problem is the same)
i ´ve used exponencial , linear multiply … with no success at all.
Most of the materials in the scene are standard , could this be the problem? i have used them other times with any problem at all but now i can not avoid this.
all the elements that causes the error comes from cad . they are imported with design extension as dwgs .It would be a pity to discard this tool for vray renders. anyway i will try to bring them as 3ds this evenig.
and …thank u gregpetch but all of them have crop turned on.
hi…
here in my jobs i already has this problem…
this is a problem of material…
try to isolate the object and redo the material he has…
in my job was glass eith refract…
Manray, i get that error message too. It occurs when you use HDRI images. Or at least thats why i was told in this forum. From what i gather, you can safely ignore the message. Unless you’re not using HDRI maps, in which case i cant help you im afraid. Hope this does help a bit though.
I had the very same splotches problem! It seams related to coincident faces. As I couldn’t afford to re-import, I had to render with Brazil. If any one knows an alternative for re-import please share.
try unchecking the max compatible shading context. this checkbox tends to conflict somehow tith technicl camera scripts or camera correction modifier or taper applied to cameras.
i experienced ‘overbright’ warning too, and i assumed it’s from raytrace reflection that i used on some material. after i removed the raytrace, the problem’s also gone.
I got something smilar but the error was caused by merged NURBS geometry.
I tried to solve this by merging object by object but had no success.
the solution was to convert (in a separate file) NURBS to Polygons.
And export every object to 3ds format.
this way i got rid of those artifacts…