I have attached a scene. I can’t work out why the domelight is not showing up in the render.
Primary visibility is checked
No “Skip Rendering” nodes present
LOD and Visibility is on in the shape node.
[2014/Sep/9|11:59:33] V-Ray: V-Ray for Maya version 2.45.01, revision 24870 from Aug 22 2014, 08:12:05
[2014/Sep/9|11:59:33] V-Ray: V-Ray core version is 2.55.01
Unfortunately I don’t believe it’s possible to do this? At least in my version, it is possible on the transform node only;
The scene seems ok and renders fine with 3.0. Should check what is going on with 2.45
Make sure to render through newCamera1 which is a physical camera. The odd thing is the dome light appears in the persp camera, but not the physical camera.
It shouldn’t be a matter of exposure because it doesn’t turn up in the alpha either.
Well, it’s more of a side effect :). The dome light should be “infinite far”, and always visible I think. There is an option to make it invisible, so we should fix this clipping.