VRayEdgesTex in 3D VRayDisplacementMod

Is there a way to make sub triangle edges invisible for VRayDisplacementMod (3D mapping)?
Please see attached. Last image shows texture I’m using for displacement: cellular masked with VRayEdges (tried VRayComp, Mix, Composite but no luck so far)




Hm, we really have to work on that. I guess we really have to separate the map into an edges texture map and a rounded corners map - the two functionalities are messing each other up in cases like this.

Best regards,
Vlado

Is it possible to split it for the upcoming SP3 final release?

Possibly… I will try.

Best regards,
Vlado

Thanks for reply.
I wouldn’t mind rounded edges/corners feature being separate Mtl like VRayBumpMtl.

That would be great.
+1 for that rounded corners/hard edges texture.