Playing with the node in the new build (Apr8). I have converted a mesh to a light, and noticed the sampling is much coarser… I can’t seem to reasonably sample it out. If I use regular area lights, sampling is ok, but a mesh light is definitely problematic with envFog. Any tips on getting meshlights to render while inside envfog?
Thanks… I did find that later in the evening. GI vastly improves the noise, but not yet to acceptable levels. Perhaps I should not be using a nederhorst-style DMC in a fog scene? at a threshold of .002 and Max36 subdivs, there is still too much noise for an animation.
BTW, there seems to be a template problem for the envFog node. The attributes all show up in a very tiny section, and looks like there are some developer attributes visible