I’ve been able to get a little further with this. See the below image.
Since I cannot attach bmp, the image quality has degraded quite a bit. The actual render looks much cleaner and shows more detail. I adjusted the VRayFurStyler>Height attribute down to 0 and with some added Bend direction and other adjustments on the VRayFur itself, was able to get the fur to hug the surface of the sphere a lot better. I find that I need to paint the 2 attributes separately to get close to the result I’m after.
Since I’m not that familiar with Max yet, I don’t really have a good understanding of what these brush parameters in the VRayFurStyler do exactly, Height, Min/Max, Brush, so if you could point me to some docs that describe them or quickly explain them to me here, that would be great. Brush Size is fairly self-explanatory though.
I tried this on a stylized animal character, but was not able to satisfactorily paint direction changes on the face and have lots of problems concealing UV seams. This creature is a lot more stylized than “johnchen’s” rats in this thread here, so there are some near 90 degree direction changes on the geo and 180 degree direction changes for the fur, which seem so confuse the fur and would probably require manually editing a color map in PS or Mudbox etc. I’m wondering if I should use a higher or lower resolution mesh for painting the attributes onto in Max, ie put a Turbosmooth on it before applying the VRayFur?
With some more control over the strands, some dynamics possibly and an intuitive parameter-painting interface this has some really great potential. I think the results look great and very clean without any GI blotching (Irrandiance Map and LightCache), as I would get them with MR and FG on MayaFur, even at low quality settings plus from what I can gather so far, its faster. I can already see myself using VrayFur quite a lot on all kinds of things, provided I have said control.
I’d really want to use VRayFur on a current project with cartoon animals (which unfortunately I cant show here), but if I cant get the strands to flow precisely right, I’ll have to resort to a comp workflow, rendering the animals with PRman and MayaFur, so any and all suggestions and input are really much appreciated. I’m going to try the workflow “johnchen” describes in his tutorial for Maya next. The animation will come out of Maya, so if I can get the VrayFur to work right there, that’ll be fine too, plus I could use those color maps in Max also.
Cheers!