Can you show your results so far?
Also, where are the vertex color maps painted with the VrayFurStyler stored, to ie get at them for further editing in Photoshop?They are vertex colors, not bitmaps; as such you can’t edit them in PhotoShop. You can edit them with the 3ds Max VertexPaint modifier though.
Is VrayFur as dependent on UV direction as MayaFur and should I lay out UV’s appropriate to an inital inclination direction, ie 0>1 in V?The directions are computed with respect to the UV coordintes, so yes proper UVs are important.
Best regards,
Vlado