Is there a way to get a mesh back from a vrayproxy/vrmesh file? I have a case where a model was made in Max and the vrayproxy was created automatically. The max scene was not saved before doing so. Not a smart move…because of course the original mesh needs some edits. I was hoping we would not have to recreate the mesh from scratch.
I/we have had no luck finding a solution given our understanding of info in the 1.46.11 SDK. I also tried to find an export script for the dovraymeshexport() that we could reverse if you will. I suppose the specifics of dovraymeshexport are contained in the lib files.
Can you share what you found? I’m dealing with a project where I’m afraid I might run into the same situation (I’m doing my best to avoid it, but you never know when you might screw up)
Basically we were able to undo what the vrmesh creation does and get construct a new mesh and inlcude matids, flags, and smoothgroups. I’d be gald to make the plugin public. Before doing so I would not mind if Vlado or someone from Chaos gave the code a brief look over and perhaps somekind of blessing before doing so.
We have some more testing and development to do tomorrow.