So, i decide to bake my VRayDirt, amd also, create an another UVSet just for my displacement.
After, on my 2dtexturePlacement, i create the Vray UVSet Name attribute to choose my UVSet.
But…it doesn’t work with displacement (work in diffuse color)…
Ahah, the UVChooser does not work also with displacement. It is a Maya limitation, not Vray…
If the vrayUVSetName attribute can work, it will be very very great.
The workaround is : set your “displacement UV” into the UVSet “map1” (the default), set your “color UV” into another UVSet. Add vrayUVSetName attributes to all color/reflection/bump/etc etc 2dplacementTexture.
With this, the displacement will take the default UV set (it is good), and other map, other UVSet.
But if we have more than 1 displacement UVSet…fail.
Multiple UV sets for displacement work fine for me - see the attachment where I have two textures, a bulge and a cloth texture used as displacement on different UV sets using the V-Ray 2d placement extra attributes to specify the set name.