Hello, I simulated 200 frames water in a bottle, there still has water ball belch from bottle’s bottom, how to avoid this happen? Thanks.
Hey,
How does it look in animation? If I have to guess, I’d say try to decrease the Isosurface option under Rendering - that’s only in case these artifacts appear near the walls though.
Cheers!
Hello,
The bottle is sway from left to right then from right to left, in cycle state. I decreased the Isosurface there reduced some water ball, but always remain some of these, these water ball are not regular state in physical (In real physical state there sway a bottle no water ball produce in bottom of bottle ). Is there other way to continue reduce these? Thanks.
Hi,
would you attach a screenshot of the settings you set? Maybe more SPF, a little bit increase in Surface tension or bigger Scene scale would help to eliminate these air pockets. Also, you can send the scene for further investigation.
Something else you could try is to add a very small amount of viscosity, enable wetting on the geometry and boost the Sticky option for the wetting.

