VRay is a great engine so, the lights are the biggest tool for a renderer. 3ds max listener not support VRayLight features and for now there is only an old script that not work with all features for VRayLight (VRaySyn, IES etc…) and Lele script is not a complete script.
In my opinion VRay need a real tool for manage light. I usually create e light for daylight, morning, night etc… so for my is usefull a tool for create a group of light, link a camera state, on-off light very fast.
If i have a 50 light, now, i must go in Prespective view, click on the light and turn off, or use a lele script or old listener script. But it’s a temporary solution for mine work.
I know that is not a tool that improves the VRay quality, not like a VrayPhysical camera or VRay2Side Mtl, but for us, for real user is a must to have (IMO)
It seems to take away standard Photometric lights from the light lister when I use the script spot version. anyone at ChaosGroup working on this? Using max 2009 design with Vray 1.5sp2
I wrote that script, and I don’t have Max 2009 installed yet (only recently using 1.5sp2). I’ll get it updated when I can.
The problem with doing a light lister is that there is no unified way for developers to add their new light types. Everyone needs to rewrite the lightlister script for their own new light types, which of course runs the risk of overriding what other render engines have done.
I’m hoping to get back into this within the next couple weeks and see what I can come up with.
Oh, and as for managing groups of lights for different scene settings and camera settings, I recommend looking into the “Scene States” functionality already built into Max, as it is designed for doing exactly that.
XP 64bit + 3ds max 2009 64bit works fine.
But, as Dynedain show, edit the Macro_LightList.mcr is not the best solution. As in original thread, VRay need some proprietary listener, that support, obviously, all Standard 3ds max Light.