Hello guys,
i saw some good examples of water surfaces in gallery on the forum so i was wondering if someone could share their opinion on what’s a good way of displacing water - noise maps , custom bitmaps etc ?
The Boundry has a tutorial on how to blend Noise Maps together here
You can also try the Phoenix FD demo. They have a tutorial on it here
You can download Rawalanche’s scene and look for yourself if it’s good enough for what you need: Corona Ocean shader - like Mental Ray - Corona for 3ds Max :: Help Required - Chaos Forum
Rawalanche’s way with procedural maps definitely gives good results .
I suck at using noise map since i dont know how to get a nice preview of it in viewport . And honestly never even tried using cellular map.
Phoenix looks awesome , i’ll surely try the demo version. Boundry also has a good tutorial , i think the end result is very similar to Rawalanche’s.
Thanks a lot guys ![]()
