I use these functions to make window screens or leaves. Now it has no effect in vantage
I don’t want to use vray2sidedmtl
Now this new method can achieve the effect more quickly
Hi q976431,
Thank you for your feedback! I have logged in your request and will inform you when there is some development.
Best regards,
Alexander
Can WASD follow the direction of camera angle?
Now I look up, but when I press W, I don’t go forward in the direction of perspective, but in world coordinates.
Currently no. I can log in that request as well.
Best regards,
Alexander
Now I look up, but when I press W, I don’t go forward in the direction of perspective, but in world coordinates.
This is intentional, otherwise “walking” without changing your elevation would be very difficult. We could maybe make it go straight in the view direction when you’re in fly mode and keep the current behavior in walk/collision mode. There may still be cases where you want to fly at some fixed elevation though…
I am currently using flight mode, not walking mode. He didn’t follow the direction of view
You mean it’s about to be updated? I think we can add a button to switch between the two requirements. I think this may be more in line with the operating habits of most people
In fact, you can add a button to switch these two operation habits
If WASD cannot move forward according to the view direction when in flight mode, it is necessary to continuously press QE button to achieve very smooth flight, which will increase the operation complexity of left and right hands. If the left hand uses WASD to control forward and backward, left and right. The right hand uses the mouse to control the flight direction, which may be more in line with the operating habits