Why is the Corona tiles shader restricted to one direction? When I want to place tiles in a corner, I have to assign it twice. Why? Wouldnt it be easier to have it kinda cubemapped?
And: Why is the Corona tiles shader not proper visible in the editor?
when I use UVW space, the tile size width and tile size height are not considered.
when I use object space, I can set the dimensions properly.
I have watched the Videos on YT and there is that “feature” mentioned, but I cannot figure out the sense: Either I can map on every side or I can set the dimensions properly. Why not both?