why is Corona tiles shader restricted to one direction?

Hi all!

Why is the Corona tiles shader restricted to one direction? When I want to place tiles in a corner, I have to assign it twice. Why? Wouldnt it be easier to have it kinda cubemapped?

And: Why is the Corona tiles shader not proper visible in the editor?

Hi there, how are you applying the tile shader? Can you share your setup?


when I use UVW space, the tile size width and tile size height are not considered.
when I use object space, I can set the dimensions properly.

I have watched the Videos on YT and there is that “feature” mentioned, but I cannot figure out the sense: Either I can map on every side or I can set the dimensions properly. Why not both?

in case on a side note: our tile pro plugin can do this all and a lot more:) it renders native in corona too.
(you can PM my in case for more info)