Wind Tunnel Effect

I saw your Wind Tunnel Effect video posted on YouTube:

And I was wondering if phoenix can render or color the smoke / air coming from Phoenix FD.

In all the simulation cases of this type - the air / smoke that is closer to the car and produce turbulence is colored in yellow
The areas that hit directly the air / smoke are colored red
The turbulence area is colored blue
And the areas that have less turbulence are blue


It is possible to render something like this?
Or change the colors on the Phoenix FD so I can get the desired effect?

The theory is more or less like when we render in VRay. If you want to see how much rays are hitting the surface of an object get some color and the rays that are far away from the object get another color.

How can be this possible using Phoenix FD?

Hey,

This is very easy. Simulate with velocity exported in the output rollout. The from the volumetric options, set smoke color to be based on velocity/speed and play with the color gradient.

Also, if you have not been to the docs site yet, make sure to check it - there are ready example scenes and tutorials, the wind tunnel scene is there, as well as a lot of info to get you started with Phoenix so you can get a grasp on the basics.

​​​​​​​Cheers!

Hey! Thank you for your answer to my question I will try that one.
I hope I can have more time to do more test using Phoenix FD. I LOVE IT.

Please ping us if you have any issues or suggestions :slight_smile: