@Thomas_Willberger - Yes I remodelled it. Found the image online and used the PhotoMatch modelling option in Sketch Up to form the basic geometry and get the proportions right.
@Michal_Piekarski - yes the first image at top of page is a photograph taken from the web - sorry for confusion.
Thanks for the feedback - I’m about to spend a bit more time on it so should be another update shortly.
I think, you could more fine adjust the light colors. The real world lights on the floor shows more red. Also I miss more influence of the cold day light. Maybe it helps to increase the day light intensity.
If you are using SU and trying to get a close match to the photo there are a couple of tricks that you can use to get a better match;
Select (eg) the desk wood texture, click on the photo scene in SU, edit the material, use the pipette to extract the tint colour from the background photo.
Enscape’s “Image Fade” is really useful to give a more uniform look to a texture (It uses the tint colour above as the starting point, but you can change the picker mode to RGB in SU, then use the ‘advanced’ colour selection in Enscape to match the values.)
I would recommend applying a bump to all but the most plastic/glassy of surfaces, even if it’s just at 0.1 If you use a higher value in conjunction with the image fade it lets Enscape create a more realistic texture.
You can use a texture map for shinyness rather than just a flat shiny - for the concrete side walls I would use this rather than a general gloss.
Your bump maps and reflection maps do not need to be the same as the actual ‘Albedo’ texture; for things like the ceiling tiles you could just use a flat colour with a grid bump-map.
THANK YOU!!! Can’t believe I didn’t think of that. I was double and treble clicking the lights but because they always seemed to stay in a group I didn’t think I could paint the surface.
Great! Thanks for sharing your progress. I think you could also lower the brightness and saturation of the tree’s green, right now it looks a bit like plastic. Maybe you could find a floor texture for the dark floor parts that resembles the carpet. Then it becomes less obvious that you have the same texture for the bright part of the floor and the dark ones and the tiling is less visible. I think, you’ll then be very close to photorealism!
You’re doing a wonderful work, in the modeling part too!
How did you manage to get such bright spots? you simply raised the light value? Did you use Enscape spotlights? and maybe an emitting surface to get the bright spot?
@pibuz - Thank You! And yes the spots are combination of Enscape Spotlight & Light emitting surface. The casing of the lights is from the Podium browser (if I’m allowed to say that on here).
I may have added a tiny bit of bloom in PP just to make them pop a bit more.
@Micha - I will try that with the cooler daylight, thanks.
@Thomas_Willberger - You are right about the tree I’ll see what I can do to improve it. I have just downloaded some better carpet materials so will post another update soon.
Re: bloom - You could just up the bloom a little bit in Enscape. I would also try and find a much larger section (and/or higher rez) of concrete so that it’s not repeating so often… In fact (depending on PP skills) you could even use the original photo to make a concrete texture image from the front desk.