Work In Progress

Having a go at a photo match.

Here is the original image (photograph taken from the web):

And here is progress so far:

The image is straight from Enscape - no post processing.

My lighting is a bit too harsh but not spent much time tweaking it yet.

I’ll post updates as I go.

Cheers,

Steve.

added a little more detail and some warmth to the lighting:

Very nice! I love rendering/realworld comparisons :slight_smile: did you remodel it or did you have the construction drawings?

the first one is real view?..i’m confused …it looks like very good render…your photo match is very good …I’m waiting for next pictures… in progress; )

@Thomas_Willberger - Yes I remodelled it. Found the image online and used the PhotoMatch modelling option in Sketch Up to form the basic geometry and get the proportions right.

@Michal_Piekarski - yes the first image at top of page is a photograph taken from the web - sorry for confusion.

Thanks for the feedback - I’m about to spend a bit more time on it so should be another update shortly.

Cheers,

Steve.

Interesting challenge and nice result.

I think, you could more fine adjust the light colors. The real world lights on the floor shows more red. Also I miss more influence of the cold day light. Maybe it helps to increase the day light intensity.

I’m curious for your further tests on this scene.

@Micha - not sure I can tweak the light colours - I’m using sketchup version and don’t see a way to change the light colour.

I’d noticed this too and wanted to change it in the render

I can adjust colour temperature to make it warmer but as you say this also warms the daylight colour.

Thanks,

Steve

@steve2802 use the native sketchup paintpucket tool to apply a color to the lights

Good job - I like it so far.

If you are using SU and trying to get a close match to the photo there are a couple of tricks that you can use to get a better match;

  • Select (eg) the desk wood texture, click on the photo scene in SU, edit the material, use the pipette to extract the tint colour from the background photo.

  • Enscape’s “Image Fade” is really useful to give a more uniform look to a texture (It uses the tint colour above as the starting point, but you can change the picker mode to RGB in SU, then use the ‘advanced’ colour selection in Enscape to match the values.)

  • I would recommend applying a bump to all but the most plastic/glassy of surfaces, even if it’s just at 0.1 If you use a higher value in conjunction with the image fade it lets Enscape create a more realistic texture.

  • You can use a texture map for shinyness rather than just a flat shiny - for the concrete side walls I would use this rather than a general gloss.

  • Your bump maps and reflection maps do not need to be the same as the actual ‘Albedo’ texture; for things like the ceiling tiles you could just use a flat colour with a grid bump-map.

@Simon_Weinberger

THANK YOU!!! Can’t believe I didn’t think of that. I was double and treble clicking the lights but because they always seemed to stay in a group I didn’t think I could paint the surface.

Great help thank you.

I think it should be possible to replicate the reflections on the walls to the right by using an appropriate roughness map, did you try that already?

@Gadget_1 - Thanks a lot of useful advice there. I’ll post an update next week.

@Thomas_Willberger - I’ll try that. Haven’t played with roughness maps yet but sounds great.

Thanks everyone!

to change light colour paint enscape-light..use material…material will be your colour…

Hi Folks - thanks all for the tips and comments.

Here’s the latest render with some glossiness maps added and hopefully closer match to some material colours.

Great! Thanks for sharing your progress. I think you could also lower the brightness and saturation of the tree’s green, right now it looks a bit like plastic. Maybe you could find a floor texture for the dark floor parts that resembles the carpet. Then it becomes less obvious that you have the same texture for the bright part of the floor and the dark ones and the tiling is less visible. I think, you’ll then be very close to photorealism!

Great progress! I would try to get a cold, light blue day light as contrast to the warm artificial interior lights.

You’re doing a wonderful work, in the modeling part too!

How did you manage to get such bright spots? you simply raised the light value? Did you use Enscape spotlights? and maybe an emitting surface to get the bright spot?

@pibuz - Thank You! And yes the spots are combination of Enscape Spotlight & Light emitting surface. The casing of the lights is from the Podium browser (if I’m allowed to say that on here).

I may have added a tiny bit of bloom in PP just to make them pop a bit more.

@Micha - I will try that with the cooler daylight, thanks.

@Thomas_Willberger - You are right about the tree I’ll see what I can do to improve it. I have just downloaded some better carpet materials so will post another update soon.

Thanks again for all the constructive feedback!

Re: bloom - You could just up the bloom a little bit in Enscape. I would also try and find a much larger section (and/or higher rez) of concrete so that it’s not repeating so often… In fact (depending on PP skills) you could even use the original photo to make a concrete texture image from the front desk.

and another: