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implicit surfaces - again
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Christian-
Check it out. http://www.youtube.com/watch?v=wuCpWF8NdF0
It was nice to be able to see a mesh representation at a given level of detail as a proxy so you could get a very good idea where the resultant surface would be.
Here as well. http://www.youtube.com/watch?v=-7fC_AHlmDM It would be hard to place the camera or fish in this one without being able to see where the surface resides.
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