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  • vlado
    replied
    Originally posted by Morbid Angel View Post
    Please see attached scene 2012 max. It appears the lights render with artifacts when they are of a really small scale.
    This is somewhat expected; the GPU code is single precision only (compared to selective double precision for V-Ray and V-Ray RT CPU). For this particular scene though, we might be able to fix it.

    Also Im not sure why but I thought that caustics used to work in rt gpu? In my test however I can't get any caustics in the refraction, works with cpu rt though.
    Hm, this works fine in my tests - just today rendered a few scenes with caustics on the GPU. However the scene scale might have something to do with it. Also, larger area lights typically work better than a direct light (if that's what you are using) or a small area light.

    Best regards,
    Vlado

    Leave a comment:


  • Morbid Angel
    replied
    Hi Tashko,

    I think it was fixed in the newest build, it works as expected now, but I found another problem. Please see attached scene 2012 max. It appears the lights render with artifacts when they are of a really small scale.

    Click image for larger version

Name:	rt_gpu_bug.jpg
Views:	1
Size:	58.2 KB
ID:	846257vrayrt_gpu_smallLightBug.zip

    Also Im not sure why but I thought that caustics used to work in rt gpu? In my test however I can't get any caustics in the refraction, works with cpu rt though.

    Leave a comment:


  • tashko.zashev
    replied
    Hi Dmitry,

    Can you post your test scene here, so we will try it with your setup in our environment?

    Leave a comment:


  • Alan Iglesias
    replied
    Originally posted by Morbid Angel View Post
    While it appears that glossy refraction works, I am not positive as to what is happening, it seems rt gpu does not trace more then default number of depths, even though I specified 20/20
    here is 3 renders with glass sphere and glossy refraction of .5.
    Yeah, maybe they still need to turn on > default depth...

    -Alan

    Leave a comment:


  • Morbid Angel
    replied
    I have, its not working correctly. The latest nightly now has all of 3 - now the sphere renders really black...
    Last edited by Morbid Angel; 22-10-2012, 10:18 AM.

    Leave a comment:


  • matanov
    replied
    Originally posted by Morbid Angel View Post
    While it appears that glossy refraction works, I am not positive as to what is happening, it seems rt gpu does not trace more then default number of depths, even though I specified 20/20
    here is 3 renders with glass sphere and glossy refraction of .5.

    regular vray

    [ATTACH=CONFIG]11776[/ATTACH]

    rt CPU

    [ATTACH=CONFIG]11777[/ATTACH]

    RT GPU CUDa

    GI/Trace depth 20/20

    [ATTACH=CONFIG]11778[/ATTACH]
    Try the same thing with a latest night build.

    Originally posted by eyepiz View Post
    Gradient settings
    Use Gradient ramp, I think Gradient is not implemented yet in GPU.

    Leave a comment:


  • Morbid Angel
    replied
    Originally posted by Alan Iglesias View Post
    Just a quick clarification that Glossy Refraction is very much alive and well in RT/GPU. A really fun thing to play with in real time...

    -Alan
    While it appears that glossy refraction works, I am not positive as to what is happening, it seems rt gpu does not trace more then default number of depths, even though I specified 20/20
    here is 3 renders with glass sphere and glossy refraction of .5.

    regular vray

    Click image for larger version

Name:	vray_reg_refraction.jpg
Views:	1
Size:	79.6 KB
ID:	846243

    rt CPU

    Click image for larger version

Name:	vray_rtcpu_refraction.jpg
Views:	1
Size:	33.8 KB
ID:	846244

    RT GPU CUDa

    GI/Trace depth 20/20

    Click image for larger version

Name:	vray_rtgpu_cuda_refraction.jpg
Views:	1
Size:	18.7 KB
ID:	846245

    Leave a comment:


  • eyepiz
    replied
    Gradient settings

    Originally posted by eyepiz View Post
    I cant get gradients to work in RT GPU.

    I use the floor material in white to fade out the floor plane in a scene with a white background.

    any suggestions?

    Thanks,
    Attached Files

    Leave a comment:


  • vlado
    replied
    Which mode of the falloff map are you using?

    Best regards,
    Vlado

    Leave a comment:


  • eyepiz
    replied
    I cant get gradients to work in RT GPU.

    I use the floor material in white to fade out the floor plane in a scene with a white background.

    any suggestions?

    Thanks,


    Originally posted by vlado View Post
    Gradients and falloffs have been supported since a long time, even in the official builds. Now we have also added support for Color Correction and Mix maps.

    Best regards,
    Vlado
    Attached Files

    Leave a comment:


  • vlado
    replied
    Originally posted by Morbid Angel View Post
    -rtEngine, there is a way to choose 0/1 or 3, which I assume mean 0 - regular rendering, 1 - rt cpu, then 3 - rt gpu open cl, so what would be the option for rt gpu cuda, when I try -rtEngine=4, it crashes with errors
    -rtengine=5 specifies the CUDA engine.

    - is there a way to display rt gpu statistics in standalone? what would be the command for that?
    No way to do that for the present. Some statistics will be printed at the end of the render.

    - is there a way to set max sampling level before it will stop? I tried -rtSampleLevel=512 but it continued rendering past that?
    Works for me...

    Best regards,
    Vlado

    Leave a comment:


  • Alan Iglesias
    replied
    Originally posted by Morbid Angel View Post
    ...it has a glossy refraction which obviously is not yet supported by gpu...
    Just a quick clarification that Glossy Refraction is very much alive and well in RT/GPU. A really fun thing to play with in real time...

    -Alan

    Leave a comment:


  • Morbid Angel
    replied
    Vlado I was trying to render this scene in standalone, and I got a few questions:

    -rtEngine, there is a way to choose 0/1 or 3, which I assume mean 0 - regular rendering, 1 - rt cpu, then 3 - rt gpu open cl, so what would be the option for rt gpu cuda, when I try -rtEngine=4, it crashes with errors
    - is there a way to display rt gpu statistics in standalone? what would be the command for that?
    - is there a way to set max sampling level before it will stop? I tried -rtSampleLevel=512 but it continued rendering past that?

    Leave a comment:


  • vlado
    replied
    Originally posted by Morbid Angel View Post
    the way the lamp renders is weird, or em I wrong?
    Yes, it has some weird material setup...

    Best regards,
    Vlado

    Leave a comment:


  • Morbid Angel
    replied
    yeah thats much better. The lamp though I think is a problem and I don't really understand what's happening...it has a glossy refraction which obviously is not yet supported by gpu, but besides that there is a light inside so shouldn't the lamp be illuminated like the the example I posted yesterday? it seems that even in regular vray, the way the lamp renders is weird, or em I wrong?

    Leave a comment:

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