Heya
Nice test! I just thought it drop in that question here since is kinda related its been bugging me for a while now...
Anyway Vlado do u think that Chaosgroup did a bit of a mistake by investing in to OpenCL mode and not the CUDA giving the fact that ATI Radeons are a failure for GPU processing? I guess openCL is also good because then we can use custom shaders from openGLSL instead of CUDA?
Thanks, bye.
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It's sitting on my deskWill try to get you a result a bit later today.
Best regards,
Vlado
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Yeah a new list with the latest drivers and cards would be great, any news about the new ati ?
I was also thinking about having a similar chart for the cpu benchmark.
The thread is somehow a little dead sometimes and there are still every day some new cpu coming out.
Would be really handy for ppl searching for creating some new nodes or workstations.
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Originally posted by fraggle View Postthis is quite confusing. Number of Cuda core rules the game normally. So why a card with more cuda core (512 vs 480 core) did not perform better than the older one. Can the bad new driver eat all the benefit of more core?
Best regards,
Vlado
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Originally posted by vlado View PostHere is a chart of the results so far:
I will be updating this as more results become available. An interesting fact is that the 580 card with the newest drivers is exactly as fast as the 480 with the older drivers...
Best regards,
Vlado
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So I've installed the 290.36 driver and installed the new RT .2 code and yes, there is a definite difference! I am now rendering the benchmark scene at 2:04 which is a 17% improvement! I also know that my time is in the ballpark as my GTX 580 by itself renders the benchmark file in the same time as Vlado's did.
I would only caution folks out there that the initial OCL compile takes a considerable longer time (at least it did here), so please be patient. And as Vlado mentioned, it takes quite a bit of RAM to compile, so using a non-complex file for the initial compile is probably a good thing. My somewhat RAM-challenged test machine (6GB) pretty much ran out of RAM during the compile, but still eventually finished it.
All in all, an excellent update and well worth the effort. Thanks Vlado!
-Alan
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So the modified installer is now on the web site; the V-Ray RT version is 2.20.02. With the 290.36 driver, it renders the test scene on my GeForce 580 GTX for 3m 5s, which is very similar to what I got before with V-Ray RT 2.10 and the 263.x drivers. Apologies for the inconvenience.
Note: the nVidia OpenCL compiler from the 290.36 driver package will take about 4.5 GB of RAM to compile the code. Make sure you have it
Best regards,
Vlado
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I'll be uploading a modified installation tomorrow where I added back the optimizations I mentioned - looks like the 290.xx driver works a better with them and the speed is very similar to the older drivers.
Best regards,
Vlado
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Ah, thanks for the info, Vlado. Let's hope they get that bug fixed soon and you can optimize the code.
Yes, it sure seemed as though the slowdown was a function of the different driver version code (read: nVidia), so let's hope they can straighten that out. I know that as non-gamers, we are not their primary target market, but I'm hoping that eventually that with the advent of GPU rendering and its become more prolific, they will see how important of a market we will be and act accordingly.
I'm going to do a little research and see if I can't get the ear of some of their marketing and R&D people. Longshot, I know, but it couldn't hurt.
Again, thanks for the great 2.2 update and all the hard work the Chaos Group is doing.
-Alan
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Yes, we can do certain optimizations. We are working on that and I hope that we can bring some of the speed back. But in general, I too have noticed that recent drivers tend to be somewhat slower. There is also a bug in the most recent nVidia CUDA/OpenCL compiler that prevented us from using the most optimal code.
Best regards,
Vlado
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Yes, unfortunately I'm getting the same results here.
Running a GTX580 and a GTX560i together (896 cores) I was getting 1:58 for the benchmark using the 266.66 drivers.
After installing Vray 2.2 the update, these drivers would no longer work for RT/GPU (OCL file wouldn't compile). So I went ahead and installed the latest drivers found up on the nVidia site, 285.62. Everything looked good and worked OK (the new 2.2 features are great!), but the rendering speed in GPU suffered greatly.
I am now rendering the benchmark (same hardware) at a much slower 2:28, which is like a 12% drop in rendering speed performance! Also note that I remember even faster times with drivers in the sub 250.x versions!
This of course is very disconcerting and I hope that we can get that performance back soon. Vlado, is there any hope?
Thanks,
-Alan
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