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is vray rhino support Fur now? after all these difficulty of sketchup with handling multipolygons i am evaluating and studying rhino and watching video tutorials about this program. at present im still using the trial version. and if vrayrhino support fur, man it seems you are adding dessert for my appetite.
Sorry for the delay...been doing a bunch of other things...
Anyway, this is not displacement, however it isn't V-Ray fur. As I said I was bored, so I actually wrote a script that essentially acted the same as fur, although it isn't as complete as fur is (no gravity and no varying the normals across the width). So this is actual geometry in the scene.
The rendering didn't really take that long maybe 2-3 min. Creating the fur however, took a little while (about 15-20 maybe).
Real fur won't actually have the geometry within the scene; it will be created at runtime and will be stored as dynamic geometry (same concept as displacement). So fur shouldn't add to any real difficulties in SU.
Depending on whether I actually spend any more time on this I might let the script out there, although its for Rhino not SU. There are a few more things that I would like to add to it if I could (gravity and varying normals), so those still have to get worked out.
So in the past few days I've pieced together some of the missing elements from the previous implementation. This current implementation adds a lot of goodies... currently the list looks like the following
right now the gravity implementation is a little "juvenile" but it does the job. If I feel inclined, then I might readjust the gravity, but it doesn't seam too bad right now. Some things that might be fun to add would be a W map (ie length mapping) and normal mapping but those would be icing on the cake.
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