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  • Fur

    The things I do when I'm bored ;D
    Damien Alomar<br />Generally Cool Dude

  • #2
    Re: Fur

    Very nice, now how did you accomplish that

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    • #3
      Re: Fur

      Looks promising.
      www.simulacrum.de - visualization for designer and architects

      Comment


      • #4
        Re: Fur

        is vray rhino support Fur now? after all these difficulty of sketchup with handling multipolygons i am evaluating and studying rhino and watching video tutorials about this program. at present im still using the trial version. and if vrayrhino support fur, man it seems you are adding dessert for my appetite.
        http://www.nomeradona.blogspot.com/
        http://www.sketchupvrayresources.blogspot.com/
        http://www.nomeradonaart.blogspot.com/

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        • #5
          Re: Fur

          how long did take to render? with pc information pls.

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          • #6
            Re: Fur

            Is that real fur, or a displacement?
            Please mention what V-Ray and SketchUp version you are using when posting questions.

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            • #7
              Re: Fur

              Sorry for the delay...been doing a bunch of other things...

              Anyway, this is not displacement, however it isn't V-Ray fur. As I said I was bored, so I actually wrote a script that essentially acted the same as fur, although it isn't as complete as fur is (no gravity and no varying the normals across the width). So this is actual geometry in the scene.

              The rendering didn't really take that long maybe 2-3 min. Creating the fur however, took a little while (about 15-20 maybe).

              Real fur won't actually have the geometry within the scene; it will be created at runtime and will be stored as dynamic geometry (same concept as displacement). So fur shouldn't add to any real difficulties in SU.

              Depending on whether I actually spend any more time on this I might let the script out there, although its for Rhino not SU. There are a few more things that I would like to add to it if I could (gravity and varying normals), so those still have to get worked out.
              Damien Alomar<br />Generally Cool Dude

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              • #8
                Re: Fur

                Go D-a-m-i-e-n! Go D-a-m-i-e-n!&#160; ;D
                Take SU and Rhino to the next LEVEL!
                www.Top3Dstudio.com
                SU 8
                VfS 1.48.89
                Win 7 64-bit

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                • #9
                  Re: Fur

                  So in the past few days I've pieced together some of the missing elements from the previous implementation. This current implementation adds a lot of goodies... currently the list looks like the following

                  +Normal(Direction) variation
                  +Width Variation
                  +Length Variation
                  +Tapering
                  +Gravity
                  +Strand segments

                  right now the gravity implementation is a little "juvenile" but it does the job. If I feel inclined, then I might readjust the gravity, but it doesn't seam too bad right now. Some things that might be fun to add would be a W map (ie length mapping) and normal mapping but those would be icing on the cake.

                  Hope you guys like...

                  Damien Alomar<br />Generally Cool Dude

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                  • #10
                    Re: Fur

                    Here's the standard sphere with the fur applied

                    Damien Alomar<br />Generally Cool Dude

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                    • #11
                      Re: Fur

                      Looks awesome!

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                      • #12
                        Re: Fur

                        That looks great! I've been wondering lately if I might use Rhino for some projects instead of SU.
                        Please mention what V-Ray and SketchUp version you are using when posting questions.

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                        • #13
                          Re: Fur

                          Dalomar... you´re brilliant! ;D

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                          • #14
                            Re: Fur

                            Very impressiv!!!
                            www.simulacrum.de - visualization for designer and architects

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                            • #15
                              Re: Fur

                              You should be bored more often! This it's very very impressive! Thanks for sharing with us, Damien!

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