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  • #61
    well, gamma can get all confusing, for that reason I leave everything at 1 and just use the sRGB button (mind you have to reverse gamma correct the textures) but thats the only thing you need to worry about. For your scene, did you consider rendering it with vray RT cpu? i mean if you have this processing power over night, thats one thing you can do.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #62
      Originally posted by Morbid Angel View Post
      did you consider rendering it with vray RT cpu?.
      I never have. I just use it to orientate my hdri. I don't have very good graphic cards in my slaves, and a mediocre one on my main workstation. And, I don't think I could live without PSD manager.
      Last edited by glorybound; 02-12-2012, 04:52 PM.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

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      • #63
        I am confused with my vray light material. The lightcache processes fine, and the pre-pass smoothly, but the rendering stalls and nothing moves.
        Click image for larger version

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        I might be stuborn, but light bulbs should glow. I have light in glass, so just a vray sphere light doesn't look correct. Should I avoid the vray light material or, should it not be a problem?
        Attached Files
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #64
          Originally posted by Morbid Angel View Post
          well, gamma can get all confusing, for that reason I leave everything at 1 and just use the sRGB button (mind you have to reverse gamma correct the textures) but thats the only thing you need to worry about. For your scene, did you consider rendering it with vray RT cpu? i mean if you have this processing power over night, thats one thing you can do.
          Vlado came up with a sneaky trick Dmitry - for scenes with really bright light sources you can use reinhard to chop down your higher values in sampling, but then leave don't affect colours turned on so you're not clamping anything - it can stop you getting hung on buckets on car headlights and so on!

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          • #65
            that 4hr estimated time will just climb and the buckets never move. I can leave this sit all night (I have many times), but it'll just be sitting as I left it.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #66
              Do you have the auto glossy subdivs and interpolate reflections options checked in your solidrocks settings? Since the bug in these options has been fixed they're safe to use and can dramatically lower render times...
              James Burrell www.objektiv-j.com
              Visit my Patreon patreon.com/JamesBurrell

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              • #67
                Originally posted by joconnell View Post
                Vlado came up with a sneaky trick Dmitry - for scenes with really bright light sources you can use reinhard to chop down your higher values in sampling, but then leave don't affect colours turned on so you're not clamping anything - it can stop you getting hung on buckets on car headlights and so on!
                ah I did not know that. Bobby did you try merging your scene to a new file? its really unstable for me, and Im getting a displacement message, are you displacing anything?
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

                Comment


                • #68
                  Yes. These are checked.
                  Originally posted by Pixelcon View Post
                  Do you have the auto glossy subdivs and interpolate reflections options checked in your solidrocks settings? Since the bug in these options has been fixed they're safe to use and can dramatically lower render times...
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #69
                    Originally posted by Morbid Angel View Post

                    ah I did not know that. Bobby did you try merging your scene to a new file? its really unstable for me, and Im getting a displacement message, are you displacing anything?
                    Yes. I did try merging. The floor is the only thing displaced.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #70
                      When I open a file, in PS, it applies gamma. I choose sRGB, which is why I save my file without gamma 2.2. Is there a way to open a file, is PS, without apply a gamma to it?
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #71
                        Well I don't have a set of settings which will do the job yet, but I find that you have two things in your scene that create the problem: 1 - displaced floor, which is large enough to create a lot of extra samples which can affect the gi calculation, 2 - the fire card is creating a lot of grain, I think those two need to be reworked.
                        Dmitry Vinnik
                        Silhouette Images Inc.
                        ShowReel:
                        https://www.youtube.com/watch?v=qxSJlvSwAhA
                        https://www.linkedin.com/in/dmitry-v...-identity-name

                        Comment


                        • #72
                          I turned off displacement, but that doesn't seem to help. I also tried to render with the fireplace off, and it didn't seem to help.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #73
                            Okay. If I had a light source, with low subdivisions, would that slow the render down to a crawl? I have 4 vray light materials, which make s up my fireplace, with subdivisions turned off. I turned it on, turned up the subdivision to 32, and it looks like its rendering. I'm getting a lot of little specs, but I am getting somewhere.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

                            Comment


                            • #74
                              Sub-pixel on and white dots are gone. By George, I think I am going to be able to sleep tonight. All your good help, helped me learn a lot. Thanks!
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment


                              • #75
                                After one whole week, I am able to render this scene. Literally, all I did was turn indirect light on for my fireplace texture map. I never thought I would be so happy to see little squares move around my screen. It's showing 8 hrs, which is usually pretty high, but I'm fine with that. What has rendered, about 1/8th of my scene, looks nice and clean.
                                Bobby Parker
                                www.bobby-parker.com
                                e-mail: info@bobby-parker.com
                                phone: 2188206812

                                My current hardware setup:
                                • Ryzen 9 5900x CPU
                                • 128gb Vengeance RGB Pro RAM
                                • NVIDIA GeForce RTX 4090 X2
                                • ​Windows 11 Pro

                                Comment

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