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There's something, that I can't still believe... I think she is too transparent / refractive. Eyes are fantastic!!! But neck / chest looks like rubber to me. Maybe, that is the model is too perfect... Dunno.
Last edited by Paul Oblomov; 08-03-2015, 02:47 PM.
I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
A little move of the head and a kind of 3/4 short since she got properly rigged.. I will send her to the rigging guy this week after I did the cloths properly.
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amazing work!!! I'm wondering if this will be the future....having beautiful CG actors so realistic ones and the human actor still do the live movements and expressions regardless of how they look like....leasing the rights or buying it from companies or artist like you that can produce them using studies of how a character should looks like...probably, no more $25 million plus for actors in Hollywood in the maybe near future.
but for sure bump is faster then displace.. but to me, when doing close, nothing can beat displace
Luc,
Have you tried using the displacement map in the bump? What I've found is that for small details (like skin pores) it looks the same. The real trick I think is using a 32-bit floating point image in the bump, rather than an 8-bit. Just curious whether you had experimented with this?
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