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  • #16
    пиздато

    update: dolbanniy forum

    pizdato, govoryu )
    offbias.flight.emotions | art. lebedev industrial and product design

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    • #17
      what is that saluto's method


      anyone care to elaborate

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      • #18
        Wow
        Amazing work saluto!!!!
        Can you tell us what kind of lights did you use for that scene or show us a wireframe model with lights placment?
        http://www.3dvision.co.il

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        • #19
          kippu. i dont think there is a saluto method. we anilised another scene which was supposed to have the "method" used on it and couldnt find anything beyond a standard setup

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #20
            @kippu:
            as da_elf said, its not a new technique, just people who want a quick 'make art' button want something easy, so they made up the idea of the saluto method, believing it will make them render better if they knew it.

            sorry people, take some time, learn the program and you will make renders just as nice if you would just take some effort to learn.
            5 years and counting.

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            • #21
              Here here PSY ... im sick of people beliving there is a quick and easy way to do things .... for example ... rather than downloading a material .. try making one !!
              Natty
              http://www.rendertime.co.uk

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              • #22
                P.S..... great renders saluto... clasicaly good
                Natty
                http://www.rendertime.co.uk

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                • #23
                  Natty wrote: Here here PSY ... im sick of people beliving there is a quick and easy way to do things .... for example ... rather than downloading a material .. try making one !!
                  There is nothing quick and easy about VRay. There is also nothing more frustrating than spending weeks, no months, "experimenting" after having read nearly everything available on VRay only to wait 3-1/2 hours for an 800x600 render that looks like cr*p.

                  Is it any wonder that people look at Saluto's phenominal work and the render times and realize that they are missing some vital piece of information?

                  I'm not new to rendering, but I'm really wondering if VRay was a wise investment for me to make.
                  Surreal Structures
                  http://surrealstructures.com/blog

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                  • #24
                    Frances

                    what did you use before ?
                    every rendering package is a learning curve .. as psy said there is no magic button ... just talent.. and practise..
                    Natty
                    http://www.rendertime.co.uk

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                    • #25
                      Frances

                      what did you use before ?
                      every rendering package is a learning curve .. as psy said there is no magic button ... just talent.. and practise..
                      Do you mean what do I use now? VIZ/Max radiosity.

                      And I'm not looking for a magic button.
                      Surreal Structures
                      http://surrealstructures.com/blog

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                      • #26
                        heh...Frances I think you're going through the same phase that we all went through shortly after starting to use/buying vray...and that is the frustration about learning and calibrating/balancing all the settings that vray offers.....it can be a daunting task at times.....but I'd say stick w/ it cause it's worth it
                        ask if you have any issues...I think the people here are a far better resource then any written tute/article on the web


                        as for saluto:

                        good work, exellent detail......but I have a couple crits.
                        It seems that your renderings are a bit too sharp everywhere...I think using some slight deepth of field (especially for long rooms) or a softer map filter could make it even more realistic and make it feel more natural, IMO.
                        another comment is that, probably due to your lighting setup, there seems to be some lack of detail shadows in some places next chair and table legs....some seem to be floating a bit...like in your bar/deli rendering in a different tread......just something I noticed...no biggie

                        other than that the lighting is really well done, as well as modeling/texturing.

                        paul.

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                        • #27
                          have a look here Frances... you are doing something wrong if you are getting time's like that for test renders..


                          http://www.chaoticdimension.com/foru...pic.php?t=5967
                          Natty
                          http://www.rendertime.co.uk

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                          • #28
                            Hi Saluto. agreed with teh rest, excellent work!.

                            >>I'm not new to rendering, but I'm really wondering if VRay was a wise investment for me to make.<<

                            Hi Fran, hope it turns out wise enough! For me, VRay's best value has been it's capability to compromise speed with decent enough results, having at the same time a not very steep learning curve... probably it turns steep now if I want to push the quality of my renders further, but that's another story.

                            I'll try to put here a sort of quick guide to fast rendering, my apologize if what I say is too obvious :-/ ...

                            This is for 1.09.03 since I am still using it in production.

                            I am mainly doing Daylight Exterior scenes using Imap and Direct computation for Secondary bounces.

                            Easy things that can be done to speed up rendering:

                            *Tweak Antialiasing settings.
                            *Tweak Imap settings.
                            *Materials, Glossy reflections are terrific (I mean it to be positive adjective) but have a price in render times

                            While test rendering (use poor antialiasing):

                            Use Adaptative subdivision and set it at -2 (Min rate) 0 (Max rate)
                            If you get a too an aliased image even for test render, use -2 (min rate) +1 (max rate)
                            -2 (min) +2 (max) will give a fair antialiasing quality in most cases (for me)

                            Irradiance Map:

                            Using low imap settings can produce rough renderings that can give a rough idea about illumination, for instance, start your first render with -5, -4 for a 800x600 pixels, (you can try even at -5, -5, Imap is calcualted in a blink, and if you also had low AA, image should render with the next (blink), to give a first rough image to start testing).

                            Next to that we can continue using the build in presets, one thing to keep in mind; presets are thought for animation resolution, increase the resolution of the rendered image, and we can safely decrease the Min/Max rate values, while keeping GI quality, for instance, if we get good enogh quality for 800x600 with Imap set to -3, -1 We can get same quality for a 1600x1200 with Imap set to -4,-2 and also same for 3200x2400 with Imap of -5,-3 and so on, or we can reuse an Imap calcualted at 800x600 -3,-1 when rendering the 1600x1200 image.

                            If we have Lots of lights, something else we can play w¡th are HSph subdivs, deffault value is 50, making it lower can have great impact on process times, hey!, making it too low and we can start seing "splotches" in the areas not directly illuminated, but a worth playing with value (try 15 and see what happen).

                            Finally Materials, many things can be tweaked here, but first obious are Glossy reflections:
                            If using Glossy reflections, it is worth testing how low we can set Subdivs, deffault is 50, with some materials and scenes, I've been succesful setting them as low as 3.

                            well, tell me if that was too obvious.

                            Fermí

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                            • #29
                              Originally posted by natty
                              Frances

                              what did you use before ?
                              every rendering package is a learning curve .. as psy said there is no magic button ... just talent.. and practise..
                              absolutely agree !!!
                              and in my eyes it´s not a thing weeks or months.
                              It´s experience you get over YEARS!!
                              All people i know, that are succesfull in this business
                              spend (wasted ?)their best years in front of a computer monitor.

                              saluto. great work !!!
                              don´t like the architecture but i really like the atmosphere/realism you
                              created

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                              • #30
                                ooooohoho... it's great :O)

                                Superb lighting & texturing !

                                Can you show us (some) settings ? Photons 4 sec bounces ?
                                Really - great :O)
                                that would be useless without knowing his scene setup (light positions, how many lights, textures etc.).
                                he has posted his irradiance map setup but thats useless.

                                there are to many small things involved that make the rendering look so good. for example the curtain texture the sunlight setup etc.

                                great work!!

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