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  • #16
    looking really nice as usual Natty! can we see the lighting setup pleeease!

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    • #17
      Thanks for you comments guy's .. here are the setting's, nothing special.





      Big Lights................................Small ceiling lights



      Setting's




      And thats it ... nothing special.. just direct computed lights... makes all the difference.
      Natty
      http://www.rendertime.co.uk

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      • #18
        hello natty, good job, congratulation, how much time did it take to be done? i was looking for you horizont line, shouldnt it be to high? maybe i missunderstood the building situation, but...
        natal - brazil

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        • #19
          well spotted Silver ... your right ... changes to be made ...
          Natty
          http://www.rendertime.co.uk

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          • #20
            well the lighting looks good, but I have issues with the layout. maybe its not your call, but Id hate to work there. Its cramped looking, and Id hate to have a workstation that would get so much glare from the sun outside the window.

            Oh and I might do more work on the ceiling lights besides just a vray light. Also would add heating/AC vents in the ceiling.

            EDIT: looking at your viewport screenshot, is that an autocad drawing of a doorway in the foreground?
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #21
              this plan has gone through many stages of development ... so yes there is an old partition still there in cad ..

              the layout is very spacious as you can see from this plan .. perhaps its the perspective that makes it look cramped.

              Natty
              http://www.rendertime.co.uk

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              • #22
                Wow hard work - nice result. But damned peolpe

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                • #23
                  very nice work! actually I think its has given me a lot of ideas.

                  Only comments i have are probably mentioned above:

                  background seems really slightly too high from this perspective (maybee it works good in the animation?)

                  carpet texture seems to tile slightly

                  lights on ceiling - should they have a diffuser? white a bit too consistant. Maybee thats how they are meant to be

                  I think the RPC's arnt too noticable as being too dark & they work pretty well i think. They just look that way eh

                  the yellowish columns look really bright or something, almost self illuminated

                  I cant think of ANYTHING else but this is really good work so maybee the closer it gets to reality, the more ideas people have to finish it off? Lots of subtle details you have turn it from a boring office to something really good

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                  • #24
                    great work natty. what camera angle did you use, my only comment would be that the foreground desk units look distorted.

                    do you have the same problem with your rpc where some of them come in as giants? at least 1.9m tall sometimes.

                    i wish my desk was that tidy.

                    nik

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                    • #25
                      @ natty:

                      is there any particular reason why you choose to use "Weighted average" in the GI interpolation options??......just courious since I haven't seen anyone else use this.......what are the advatages?


                      thanks,

                      paul.

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                      • #26
                        Yep, i always use it with heavy scene's .. seeams to pick up the detail better.
                        Natty
                        http://www.rendertime.co.uk

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                        • #27
                          great image.. thanks for sharing your settings.

                          how long did this frame and its imap take to render?

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                          • #28
                            the Imap took around 15 hours to render the complete animation ..and that frame took around an hour with the saved map.
                            Natty
                            http://www.rendertime.co.uk

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                            • #29
                              Originally posted by natty
                              Yep, i always use it with heavy scene's .. seeams to pick up the detail better.
                              hmm...I'll have to keep that in mind....

                              thanks

                              paul.

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                              • #30
                                Looks real nice and crisp, the one thing that jumped out was that the room appears to be at a slope/angle, I thought I was getting vertigo I think the background image could be better or more suited to the image/camers angle
                                great work
                                Tom
                                Accept that some days you are the pigeon, and some days you are the statue.

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