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  • #16
    seems bucket mode rendering i think, giving the shape of some squares and the other tiny probs that were told by the others.Anyway nice and clean render dude great materials keep up the good work !

    Best regards,
    chris
    http://www.3dna.be

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    • #17
      Its a shadow from Hidden lights .... a bug in the new 1.5 beta ... hopeful to be sorted.
      Natty
      http://www.rendertime.co.uk

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      • #18
        Wow Natty, I must say that you are pretty impressive, such a short deadline and still you take time to keep and eye and answer the posts...

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        • #19
          Thanks for the glass natty!
          Just droped in to remember you that is the end of the day Show up what you have!

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          • #20
            Great color palette. Everything looks really clean and very well lit.

            --Jon

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            • #21
              Hi,

              Thanks a lot for the Material.

              Had gone out moment i logged on saw the post. thanks a lot for the material.

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              • #22
                Thanks for the material settings,

                The nice thing about seeing other peoples materials is that you see a different approach each time.

                About the image, I think it is looking nice. I only feel a bit locked up because of not being able to look through the glass. It's a minor thing though. Nice plants too.
                You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                • #23
                  Yea looking good. Kind of reminds me of the scene I'm trying to work on.

                  I like the plants too - where did you get those?
                  Tim Nelson
                  timnelson3d.com

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                  • #24
                    get back to work natty!

                    with your speed...this project obviously isn't a problem

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                    • #25
                      Nice work mate!!!

                      Very good for 3 hours.
                      Was that 3 hours for everything, scene buildup, lighting and texturing?

                      p.s. Thanks for the glass mat.....another item to add to the evergrowing pile of stuff from Natty

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                      • #26
                        hello natty, at this time i wouldnt ask you about lights , rendering settings and others image stuffs, but instead of this i would love to know how many hands and minds do you have, because i cant imaginate how is it possible in just 3 hours you do this nice image, post it and still answer quicklly almost all of the questions man? heheh you are indeed the super CG man, good work dude
                        natal - brazil

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                        • #27
                          Thanks to you all ...... i'll post the final result soon ... well today .. @ Daforce ... yes all in three hours.. i dont really see this as a big deal as it is a very visual ... and lighting is a matter of course.. once you have done a million receptions for your clients... things just seem to come together quite quickly .... well they do now as D,R BABY is working ... 6 x dual xeons rendering one image ......come on .. bring it on..
                          Natty
                          http://www.rendertime.co.uk

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                          • #28
                            yeah thats what i though... good work

                            6x dual xeons....OMG.....**DROOLZ**

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                            • #29
                              Originally posted by natty
                              well they do now as D,R BABY is working ... 6 x dual xeons rendering one image ......come on .. bring it on..


                              Hell Holly man. Thats a Congif even God would love to have. .

                              I am work on a P IV 1.7 Ghz 256 mn ddr GeForce 2 mmx 64 mb ram .

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                              • #30
                                I am work on a P IV 1.7 Ghz 256 mn ddr GeForce 2 mmx 64 mb ram
                                I will pray for you ...
                                Natty
                                http://www.rendertime.co.uk

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