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Best regards,
Jackie Teh
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3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by jackieteh View Post
hi may i know where can find the Landscape script?
https://vimeo.com/184184838
the link under the video is dead so you might try to send him a message .-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Originally posted by M.Max View Post
it is a script from MOAB :
https://vimeo.com/184184838
the link under the video is dead so you might try to send him a message .Best regards,
Jackie Teh
--
3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Another quick sketch with Vray Next
Car model can be found here :
https://www.behance.net/gallery/35743801/Dodge-Charger-RT69
and the hdri / backplate is here :
https://gumroad.com/cgiplates
1 Photo-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Vray Next update 2.0 animation test.
https://vimeo.com/341181323
Quick ÙŽRnd render I did to test the new VRay light cache improvements with animations .. the default settings can give flicker free GI now thanks to the new hash map mode and it is fast!
Technical Details
render engine : Vray Next GPU U2
render settings : Defaults ( Yes, I just hit render button! )
render time : from 3 to 4 min per frame in Full HD
specs: 1080 Ti with Dual xeon 2650 v3 (Hybrid mode)
DOF is 3d rendered
Denoising is done using the standalone vray denoiser
scene model : Evermotion archinterior 43
https://evermotion.org/…/s…/scene-4-ai43-archinteriors/12559
I've just adjusted the following :
1- deleted the portals ,moved the sky to Vray dome , enabled adaptive option and added Vray sun
2- fixed the albedo range for better light bounces (personal preferences )
3- added couple of extra softboxes and blockers on the sides
4- used LUT for preview in vfb (saved as linear from Max ) and did the actual post in AE .
the small flickers comes from the heavy denoising but for a test it is fine for me
there is also a bug -already reported to CG ) that cause vray to skip few frames when using specific combination of ies and sun ..hopefully the fix is coming soonLast edited by M.Max; 09-06-2019, 05:01 AM.-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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I haven't posted here for a while so here is 3 random sketches I did for fun
3 Photos-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Another after work sketch for fun ...this time it is full CGI .
it is based on an image I've seen on the web for real location
Tokoriki Island Resort, Mamanuca Islands, Fiji .
(C) instagram / jcasasc .1 Photo-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Not sure if anyone is reading this old thread anymore, but for this small one it doesn't feel like it need a new thread, so I will just drop it here :
https://vimeo.com/362429249
As usual this forum isn't friendly with Vimeo ...
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Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Very nice care to explain the reason behind the rotation probability curve in forest pack for the carpet?
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Originally posted by fixeighted View PostWorks nicely
Kind of like 'intrudercam' with the heavy footsteps
Originally posted by Vizioen View PostVery nice care to explain the reason behind the rotation probability curve in forest pack for the carpet?
As for why I did this, mainly because the used scattered object is kinda squarish and as per the reference image for the carpet there are very settle lines /gaps between these scattered objects and I tried to emulate that ..I took that from the rugs presets from forest pack library btw , so I can't take the full credit on this : ))-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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so I give it a try and it is possible to edit the effect script to add "range" parameter in 30 second : ))I should have tried before
just change this line as following :
real ZRotation = randomInt(0,stepsInRange)*Z_Rotate_Step+randomReal (-Range,Range) ;
where Range is a custom numeric parameter1 Photo-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Back to outdoors !
I exaggerate the DOF here, as I was aiming at these nice bokeh on the back and overdid it I guess
btw it seems that there is a new section in the forum called " Chaos Common :: Gallery "and all other programs galleries projects are moved to there except for Max ...mmm
https://forums.chaosgroup.com/forum/...common-gallery1 Photo-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Nice thread and really interesting work. thanks for sharing - I really, really should do more personal projects (it's vital )Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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