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FumeFX v1 out

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  • #46
    Isn't there any demo or (30 days) trailversion available?

    Couldn't find a thing about it

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    • #47
      Not yet...announced for somewhen in January...we'll see *sigh*

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      • #48
        Around the 15th apparently - turbosquid have the files, they just need to make an installer.

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        • #49
          gee. where are the examples people!! get with it hehehe

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #50
            sheesh! some of us are busy working elf!
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #51
              its ace. heres test on my latest project.

              dont feel the need for vray on this yet. all scanline, as a layer, then added to a comp. But to honest there isnt much geometry to interact with

              http://www.the-neighbourhood.com/CGF...UFFBALL_05.mov

              ill post some more stuff when its done. if peeps are interested. cant show the full thing as of NDA's. well not until march. when said console is released in europe.
              heres an earlier one

              http://www.the-neighbourhood.com/CGF...E_WHEEL_01.mov
              Freelance TD/Generalist
              http://www.vanilla-box.co.uk

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              • #52
                wow

                ---------------------------------------------------
                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                stupid questions the forum can answer.

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                • #53
                  nice stuff unknown.
                  I think maybe the temperature of the fire towards the end of the "firewheel" is a bit too much, you lose a lot of detail in the fire
                  Chris Jackson
                  Shiftmedia
                  www.shiftmedia.sydney

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                  • #54
                    cheers.

                    ya the wheel sucks a bit. that was the first tihng i did as soon as i downloaded it. The final one will have a weeks more knowledge applyed to it. Still out of the box its great. But lots of aniamted maps and turbulance is needed to get exacly the correct result you are after.

                    big respect to afterworks.
                    Freelance TD/Generalist
                    http://www.vanilla-box.co.uk

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                    • #55
                      Originally posted by unknown

                      dont feel the need for vray on this yet. all scanline, as a layer, then added to a comp.
                      Definitely use vray to render - it doesn't give any advantage to the look but since you get to use undersampling it renders a hell of a lot quicker - take a frame that's maybe a minute in the scanline and switch over to vray - use the adaptive subdivision at -1,2 or even lower and it'll render much quicker - the scanline is brute force so it can't take any shortcuts in the simpler areas.

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                      • #56
                        hi unknown, can you tell what's calculating/rendertime on wheel?
                        Jonas

                        www.jonas-balzer.de
                        www.shack.de

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                        • #57
                          Originally posted by joconnell
                          Originally posted by unknown

                          dont feel the need for vray on this yet. all scanline, as a layer, then added to a comp.
                          Definitely use vray to render - it doesn't give any advantage to the look but since you get to use undersampling it renders a hell of a lot quicker - take a frame that's maybe a minute in the scanline and switch over to vray - use the adaptive subdivision at -1,2 or even lower and it'll render much quicker - the scanline is brute force so it can't take any shortcuts in the simpler areas.
                          ill give it a go! i wasnt really sure if vray would make any difference.

                          jonnybefree: it was a really low sim quality, so about 10mins, rendertime was about 10secs a frame. Im currently doing an HD size explosion, the sims times are around 8-12hrs on a 32bit machine. rendertimes, well i shouldnt think they will be more than 10mins a frame.
                          Freelance TD/Generalist
                          http://www.vanilla-box.co.uk

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                          • #58
                            I want to play with it so bad

                            I have absolutley no reason to ever use it though, so I may be out of luck on this.

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                            • #59
                              The trial should be out tomorrow apparently - the only thing that might delay it is turbosquid having problems with their installers...

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                              • #60
                                Testing this thing at work. Nice. Realy a mix between aura and afterburn (about ui)...

                                BTW - I love x64 version Also love small tiny preview window. For several days been using fume, and no problems with vray (I wasn't doing smth great and big, as it slow, when it comes to biig papa calculations - no surprise btw ). Will try to compare aura and fume later. Old aura self-made fire picture (as aura doesn't work now ) and new fume Stay tuned

                                P.S. Slow in viewport
                                I just can't seem to trust myself
                                So what chance does that leave, for anyone else?
                                ---------------------------------------------------------
                                CG Artist

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