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I don't have max 8 sdk here atm so I didn't compile a version for it and I'm not sure if there is anything that would require max 9 sdk.
Anybody with max 8 sdk can download the source code from link below and compile max 8 version. You are also free to release max 8 version if you can make it work.
Yes, this is one method, but it's much usefull and faster use a LOAD-SAVE option directly in the shader. For me, it's no so big problem for scripter-man like MasterBercon
This is excellent! I will have to revisit some of my CMU and Brick materials using these new tools. This could potentially save me 3 or 4 levels in some of them.
i have it quick, but could not find if i can put in multiple textures in the material and they will be randomly mixed in the tiles... ?? is this possible
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