Bercon you r da man!
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I've finished the procedural map I was talking about. You can download it here:
http://forums.cgsociety.org/showthread.php?f=6&t=591570
Here you can see an example made with it:
http://www.niksula.cs.hut.fi/~jylila...RoofTiling.jpg
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I don't have max 8 sdk here atm so I didn't compile a version for it and I'm not sure if there is anything that would require max 9 sdk.
Anybody with max 8 sdk can download the source code from link below and compile max 8 version. You are also free to release max 8 version if you can make it work.
http://www.niksula.cs.hut.fi/~jylilamm/BerconMaps.shtml
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Greate plug! But i need load and save preset... So, i can share my setup, ad save for other projects.
ANyway, thank's!
cecofuli
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Yes, this is one method, but it's much usefull and faster use a LOAD-SAVE option directly in the shader. For me, it's no so big problem for scripter-man like MasterBercon
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There is now Max 8 version of the plugin which you can download here: http://www.niksula.cs.hut.fi/~jylila...nMaps_max8.dlt
Thanks to David Baker from www.maxplugins.de
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i have it quick, but could not find if i can put in multiple textures in the material and they will be randomly mixed in the tiles... ?? is this possibleMy Homepage : http://www.pixelstudio.nl
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