my take on the scene.
vray sun/sky, override mat is 18% gray diffuse only, properly exposed should give you something not too far from 117 srgb in the image.
220 lumens bulb added in the corner.
vray defaults, tonemapped with curves and highlight burn (001.jpg).
highlight burn for the last little push, brought back even blue vraysky that was above 1000 float. not easy to access values like 1000 in vfb's curve editor..
I have to admit it that scenario
highlight burn is truly not enough - but better to mix it with curves than with low reinhard burn I guess.
photographer would probably just try to merge two or more exposures before dragging artificial lighting in. the efficient kind of lazy. but maybe not.
png file is 16bit log color saved from raw linear render. put photoshop curves on top. or different curve and than your lut.
end result is not that different but getting there is more straightforward that way imho. just add more windows or render it in something like more like studio environment not real interior - if I remember correctly this is product shot not interior design viz.
photographer would probably just try to merge two or more exposures before dragging artificial lighting in. the efficient kind of lazy. but maybe not.
png file is 16bit log color saved from raw linear render. put photoshop curves on top. or different curve and than your lut.
end result is not that different but getting there is more straightforward that way imho. just add more windows or render it in something like more like studio environment not real interior - if I remember correctly this is product shot not interior design viz.
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