As the title suggests, I'm getting a little lost on what the difference between them all is and when to use what.
I want to create some nice realistic carpet and have been using Vray Fur which seems to be giving me decent results. My question is: How can I map a reflection map for some bright/dull spots like somebody has walked on it to it to make it a little more realistic? Is it just a matter of plugging say a noise map modifier into the reflection slot of the material assigned? Will that map to the whole carpet area or each individual strand though?... that's where I'm getting a little confused.
I want to create some nice realistic carpet and have been using Vray Fur which seems to be giving me decent results. My question is: How can I map a reflection map for some bright/dull spots like somebody has walked on it to it to make it a little more realistic? Is it just a matter of plugging say a noise map modifier into the reflection slot of the material assigned? Will that map to the whole carpet area or each individual strand though?... that's where I'm getting a little confused.
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