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V-ray Fur, Fur map modifier, Fur Material -- Which is the one to use?

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  • V-ray Fur, Fur map modifier, Fur Material -- Which is the one to use?

    As the title suggests, I'm getting a little lost on what the difference between them all is and when to use what.

    I want to create some nice realistic carpet and have been using Vray Fur which seems to be giving me decent results. My question is: How can I map a reflection map for some bright/dull spots like somebody has walked on it to it to make it a little more realistic? Is it just a matter of plugging say a noise map modifier into the reflection slot of the material assigned? Will that map to the whole carpet area or each individual strand though?... that's where I'm getting a little confused.

  • #2
    Maybe soething like this?

    Max file: dywan na forum.zip

    Click image for larger version

Name:	forum.jpg
Views:	98
Size:	850.6 KB
ID:	973363

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    • #3
      More like this

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      • #4
        But I mainly want to know what all the differences are between all these different vray fur type materials/

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        • #5
          Originally posted by Mnietek2707 View Post
          Maybe soething like this?

          Max file: [ATTACH]n973362[/ATTACH]

          Click image for larger version

Name:	forum.jpg
Views:	98
Size:	850.6 KB
ID:	973363
          Sorry, don't want to hijacking this thread but could you, please, give a max2015 version ? It would be nice ! if you don't mind of course

          I had to do a carpet a few weeks ago and I finally used vrayfur with some maps, noise, gradiant in different way but I wasn't totally satisfy at the end
          Your carpet is really interesting !
          Thanks in advance
          (Sorry for my bad english)

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          • #6
            Originally posted by rikou View Post

            Sorry, don't want to hijacking this thread but could you, please, give a max2015 version ?
            Sure, here is: dywan na forum 2015.zip

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            • #7
              Originally posted by Mnietek2707 View Post

              Sure, here is: [ATTACH]n974375[/ATTACH]
              Thank you very much Mnietek2707 !!!!
              very informative for me !!

              I did not think the squares were made from the base geometry of the rug ... I was thinking more about a mix and/or a composite with procedural and/or bitmap in the Bend / Initial direction slot , and so on.
              In fact, it's simpler but much more efficient!
              I'm going to play my way based on your example, thank you again for your sharing
              Last edited by rikou; 16-11-2017, 03:33 AM.
              (Sorry for my bad english)

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