Announcement

Collapse
No announcement yet.

Learning of interior rendering

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    thank you verry mutch its sow simple O.o

    Comment


    • #47
      leandro_cs, you could also use "Color Mask" node and connect the same texture to "Mask" socket and you'll have only white circles without black bg.
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

      Comment


      • #48
        Originally posted by bdancer View Post
        leandro_cs, you could also use "Color Mask" node and connect the same texture to "Mask" socket and you'll have only white circles without black bg.
        Very nice bdancer! I never used the Color Mask before but is very handy.
        architect at oona

        Comment


        • #49
          http://www.blendswap.com/blends/view/85731 here is some industrial lamps if some one need this, if you dont have acount for blendswap, can send to email.

          Comment


          • #50
            is it possible to use light tubes IES and get light reflection not like spot light, but like 1.2m or 1.5m tube
            Click image for larger version

Name:	lights ies question.jpg
Views:	1
Size:	196.6 KB
ID:	863343

            Comment


            • #51
              I dont know about IES lights but you can try tube objects and meshlights with them.
              Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

              Comment


              • #52
                Or pure BRDF light material with tube.
                Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

                Comment


                • #53
                  ok will try meshlight

                  Comment


                  • #54
                    Click image for larger version

Name:	shadows problem.jpg
Views:	1
Size:	465.0 KB
ID:	863905 hello maybe some one have idea what i have done wrong, what setting I have to change, horrible shadows :/

                    Comment


                    • #55
                      looks like this happening because lamp have glasses, what setting I have to change to get rid of noise?

                      Comment


                      • #56
                        how did you do the lamps?

                        it seems that the noise is everywhere, not just in the shadow areas...

                        Comment


                        • #57
                          Click image for larger version

Name:	light connstruction.jpg
Views:	1
Size:	298.7 KB
ID:	863916
                          Click image for larger version

Name:	light tube material.png
Views:	1
Size:	310.3 KB
ID:	863917
                          lamp construction and lamp tube material, i have noticed that if if I place inside lamp construction those two area lights and light have to go through glass it makes more sploches or noise, if drag those two area lights out of lamp jus tbeneeth glass it reduces noise. maybe i need to do something with glass material? still lots of unknown areas in vray, yesterday was googling internet for similar situations...

                          Comment


                          • #58
                            if you need i can atatch blen file

                            Comment


                            • #59
                              you should disable the shadow casting of the lamp glasses.
                              Go to Object panel-> Render options e disable the "Shadow" option.

                              You should also set the Generate GI to 0 in the Wrapper options for the lamp glasses

                              Comment


                              • #60
                                thank you will try that after work, and one more question is there possibility to use phisical camera and set tipe to sperical 360 degree, becaus i noticed that simple camera (if untick physical), render times become longer

                                Comment

                                Working...
                                X