By VRobject I guess you mean VRayScene ?
I don't quite understand what you mean by "but they display and render fine in the source file".
Do you mean that the scene renders correctly in V-Ray, but not in Vantage ?
Do you mean that the scene renders correctly in V-Ray, but not in Vantage ?
I used this workflow (using VRScene as a container within a 'master' scene where it's composed with other elements) for an animation rendered with Vray CPU and it worked great. I was able to edit the building in isolation, aligned to world, and not have to worry about composing multisub materials to capture all the materials in the building. It also gives me a nice, decimated mesh to lighten up my 'master' scene and (I think) maintained the instancing optimisation that railclone does where it can in the background.
Just as a test I just brought that building in isolation back in to the 'master' and the transforms are all messed up again, so definitely something to do with the export process rather than import in to Vantage.
I wonder if it's something to do with the railclone objects in the original file not having their pivots at the origin
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