Hi everyone.
I have some problems with making a molotow-cocktail. This is what happens:
Okay, so far it works fine to fill the bottle with liquid and the travelling through the air is also fine, but when it comes to impact, the liquid goes through the wall and partly sticks inside.
I think it has to do with timing - see that I move the unfractured bottle the frame before impact away from the scene - this works fine, but it seems that the liquid then has too less time to react to the wall.
So, what would you say is my problem and what would be the solution? Is the setup approach okay, or would you do it different?
I also attached screenshots of the 3 impact frames, so that you can see in detail what is happening. The max-scene is quite big, but if needed I can stripe it down for download.
And a question between: Is it true, that the standard gravity has it´s influence in the negative z-axis-direction of the simulator?
Thanks in advance.
Sascha
I have some problems with making a molotow-cocktail. This is what happens:
Okay, so far it works fine to fill the bottle with liquid and the travelling through the air is also fine, but when it comes to impact, the liquid goes through the wall and partly sticks inside.
I think it has to do with timing - see that I move the unfractured bottle the frame before impact away from the scene - this works fine, but it seems that the liquid then has too less time to react to the wall.
So, what would you say is my problem and what would be the solution? Is the setup approach okay, or would you do it different?
I also attached screenshots of the 3 impact frames, so that you can see in detail what is happening. The max-scene is quite big, but if needed I can stripe it down for download.
And a question between: Is it true, that the standard gravity has it´s influence in the negative z-axis-direction of the simulator?
Thanks in advance.
Sascha
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