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Problem with molotow-cocktail - liquid through wall

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  • #46
    I think you can just restart your sim with timescale animation. That should fix the problem, if no other soluions are found.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #47
      the anim index uses also blending
      ______________________________________________
      VRScans developer

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      • #48
        Originally posted by Paul Oblomov View Post
        I think you can just restart your sim with timescale animation. That should fix the problem, if no other soluions are found.
        Hi Paul.

        Thank you for answering!

        Yes, I also thought of that - that may be a solution, but it would be very, very uncomfortable and time-consuming - I would have to simulate A LOT of unecessary frames - each time I have to retime.

        Testing this solution would cost days...

        That would definitely endanger my deadline!

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        • #49
          btw, what blending method you are using?
          ______________________________________________
          VRScans developer

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          • #50
            Originally posted by Ivaylo Katev View Post
            btw, what blending method you are using?
            Both...

            ...with the same result...

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            • #51
              Now I´m checking if only the moving simulators are affected...

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              • #52
                Maybe it has to do with the adaptive grid?

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                • #53
                  Yeah, that seems to be the problem...

                  ...I think I can reproduce now...

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                  • #54
                    omg, isn't the frame blending not forbidden with adaptive grid?!
                    ______________________________________________
                    VRScans developer

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                    • #55
                      Originally posted by Ivaylo Katev View Post
                      omg, isn't the frame blending not forbidden with adaptive grid?!
                      Isn´t it not forbidden - therefore allowed? Or is it forbidden? I do not find anything about that in the documentation...

                      Does it mean that if I want to use Playspeed / Anim index - I cannot use the adaptive grid?

                      That would destroy my whole setup and I have to begin from scratch...

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                      • #56
                        it should be forbidden, no way to blend frames with different size.
                        ______________________________________________
                        VRScans developer

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                        • #57
                          Originally posted by Ivaylo Katev View Post
                          it should be forbidden, no way to blend frames with different size.
                          Shhhh.........

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                          • #58
                            That´s really evil...

                            Alarm...

                            Okay, two ways to solve this:
                            1. Make everything without adaptive grid
                            2. Use adaptive grid but animate the speed with time scale in dynamics


                            Second solution will not work, because I have nearly 1000 Objects influencing the sims - and therefore I would have to retime them all at once - which is not managable - at least with max 2012, 2013 has some new retiming-features, but I cannot change the whole pipeline 2 weeks before deadline...

                            Please, add this information to the documentation - that might have saved me from running into this trap.

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                            • #59
                              Or better a warning-popup whenever activating the adaptive grid...

                              ...like with the shellac-mode in the vray-blend material...

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                              • #60
                                yes,some notification is really missed. or we can try to improve the blending to work with adaptive grid
                                ______________________________________________
                                VRScans developer

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