VRayEnmesh modifier “coats” the object’s surface with a repeating pattern. Useful for chainmails, rattan furniture, fabric close-ups and so on.
Unlike instancing, there is no extra memory used for the repeating geometry (only the source mesh is loaded). That means you can have billions of polygons without any impact on the memory consumption.
Known limitations:
Unlike instancing, there is no extra memory used for the repeating geometry (only the source mesh is loaded). That means you can have billions of polygons without any impact on the memory consumption.
Known limitations:
- limited vrscene export and rendering (WIP)
- no V-Ray GPU support
- some artifacts in certain cases (fixes incoming)
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